ZENDIKAR RISING

Akiri, Fearless Voyager

Akiri, Fearless Voyager

Akiri, kühne Reisende


Legendäre Kreatur — Kor, Krieger


Immer wenn du einen Spieler mit einer oder mehreren ausgerüsteten Kreaturen angreifst, ziehe eine Karte. : Du kannst eine Ausrüstung von einer Kreatur, die du kontrollierst, lösen. Falls du dies tust, tappe die Kreatur, und sie erhält Unzerstörbarkeit bis zum Ende des Zuges.


„Kein Engel versperrt uns den Aufstieg. Oben erwartet uns Emeria!"


3 / 3


Illustrated by Ekaterina Burmak

· Zendikar Rising (ZNR)


Akiri, Fearless Voyager


#220 · Rare · German · Nonfoil/Foil


Legal Formats

Standard
Pioneer
Modern
Legacy
Vintage
Commander
Oathbreaker
Alchemy
Explorer
Historic
Timeless
Brawl
Pauper
Penny

Variants

Under Construction

Prints


Rulings


2020-09-25 : Akiri’s first ability has you draw just one card per player you attack with an equipped creature, no matter how many equipped creatures you attack them with beyond the first and no matter how many Equipment that creature’s carrying beyond the first.

2020-09-25 : Equipped creatures attacking a planeswalker won’t cause Akiri’s first ability to trigger.

2020-09-25 : If the creature is already tapped, it just gains indestructible until end of turn.

2020-09-25 : The Equipment that’s unattached remains on the battlefield.

2020-09-25 : You choose which Equipment to unattach as Akiri’s second ability resolves. Unattaching an Equipment from a creature won’t affect other Equipment attached to that creature. No player can take actions between the time you unattach that Equipment and the time that the creature becomes tapped and gains indestructible.

Comments

Under Construction