Capa poseída
Artefacto — Equipo
La criatura equipada tiene las habilidades de vigilancia, arrollar y prisa. Equipar . (: Anexa este Equipo a la criatura objetivo que controlas. Activa la habilidad de equipar como un conjuro.)
Si soportas el peso de tantos espíritus abandonarás el civismo y el autocontrol para dar paso al salvajismo y al instinto.
Illustrated by Volkan Baǵa
· Commander Legends (CMR)
Haunted Cloak
#313 · Common · Spanish · Nonfoil/Foil
Legal Formats
Standard |
Pioneer |
Modern |
Legacy |
Vintage |
Commander |
Oathbreaker |
Alchemy |
Explorer |
Historic |
Timeless |
Brawl |
Pauper |
Penny |
Variants
Under Construction
Prints
Rulings
2020-11-10 : If a creature enters the battlefield under your control and gains haste, but then loses it before attacking, it won't be able to attack that turn. This means that you can't use one Haunted Cloak to allow two new creatures to attack in the same turn.
Comments
Under Construction