CONSPIRACY: TAKE THE CROWN

Lieutenants of the Guard

Lieutenants of the Guard

Lieutenants of the Guard


Creature — Human Soldier


Council's dilemma — When Lieutenants of the Guard enters the battlefield, starting with you, each player votes for strength or numbers. Put a +1/+1 counter on Lieutenants of the Guard for each strength vote and create a 1/1 white Soldier creature token for each numbers vote.


2 / 2


Illustrated by Johannes Voss

· Conspiracy: Take the Crown (CN2)


Lieutenants of the Guard


#16 · Common · English · Nonfoil/Foil


Legal Formats

Standard
Pioneer
Modern
Legacy
Vintage
Commander
Oathbreaker
Alchemy
Explorer
Historic
Timeless
Brawl
Pauper
Penny

Variants

Under Construction

Prints


Rulings


2016-08-23 : Because the votes are made in turn order, each player will know the votes of players who voted beforehand.

2016-08-23 : If a creature with an enters-the-battlefield council’s dilemma ability leaves the battlefield before that ability resolves, players can still vote for any option that would put +1/+1 counters on that creature, even though—or perhaps especially because—those votes won’t generate an effect.

2016-08-23 : No player votes until the spell or ability resolves. Any responses to that spell or ability must be made without knowing the outcome of the vote.

2016-08-23 : Players can’t do anything between voting and finishing the resolution of the spell or ability that included the vote.

2016-08-23 : The effects of each council’s dilemma ability happen in the stated order. First the vote occurs, then the first effect, and finally the second effect.

2016-08-23 : Unlike the will of the council cards from the original Conspiracy set, where a majority of votes determined what happened, each vote made for a council’s dilemma card adds to the ultimate effect.

2016-08-23 : You must vote for one of the available options. You can’t abstain.

Comments

Under Construction