CONSPIRACY: TAKE THE CROWN

Lieutenants of the Guard

Lieutenants of the Guard

侍卫副官


生物~人类/士兵


议争~当侍卫副官进战场时,由你开始,每位牌手各投票选择「力量」或「数量」。在侍卫副官上放置若干+1/+1指示物,其数量等同于投票选择「力量」的总票数;将若干1/1白色士兵衍生物放进战场,其数量等同于投票选择「数量」的总票数。


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Illustrated by Johannes Voss

· Conspiracy: Take the Crown (CN2)


Lieutenants of the Guard


#16 · Common · Simplified Chinese · Nonfoil/Foil


Legal Formats

Standard
Pioneer
Modern
Legacy
Vintage
Commander
Oathbreaker
Alchemy
Explorer
Historic
Timeless
Brawl
Pauper
Penny

Variants

Under Construction

Prints


Rulings


2016-08-23 : Because the votes are made in turn order, each player will know the votes of players who voted beforehand.

2016-08-23 : If a creature with an enters-the-battlefield council’s dilemma ability leaves the battlefield before that ability resolves, players can still vote for any option that would put +1/+1 counters on that creature, even though—or perhaps especially because—those votes won’t generate an effect.

2016-08-23 : No player votes until the spell or ability resolves. Any responses to that spell or ability must be made without knowing the outcome of the vote.

2016-08-23 : Players can’t do anything between voting and finishing the resolution of the spell or ability that included the vote.

2016-08-23 : The effects of each council’s dilemma ability happen in the stated order. First the vote occurs, then the first effect, and finally the second effect.

2016-08-23 : Unlike the will of the council cards from the original Conspiracy set, where a majority of votes determined what happened, each vote made for a council’s dilemma card adds to the ultimate effect.

2016-08-23 : You must vote for one of the available options. You can’t abstain.

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