DRAGON'S MAZE

Feral Animist

Feral Animist

Feral Animist


Creature — Goblin Shaman


: Feral Animist gets +X/+0 until end of turn, where X is its power.


"Channeling the rage of the beast is the easy part. Explaining why you woke up with no memory in a pile of mangled lawmages—that's trickier."


2 / 1


Illustrated by Dave Kendall

· Dragon's Maze (DGM)


Feral Animist


#70 · Uncommon · English · Nonfoil/Foil


Legal Formats

Standard
Pioneer
Modern
Legacy
Vintage
Commander
Oathbreaker
Alchemy
Explorer
Historic
Timeless
Brawl
Pauper
Penny

Variants

Under Construction

Prints


Rulings


2013-04-15 : You don’t choose the value of X. The bonus Feral Animist gets is based on its power when the ability resolves. For example, if you activate the ability twice, the first ability will give it +2/+0 and the second one will give it +4/+0.

2017-07-14 : If this creature’s power is negative as its ability resolves, X is considered to be 0. (This is a change from previous rulings.)

Comments

Under Construction