Lavinia de la Dixième
Créature légendaire : humain et soldat
Protection contre le rouge Quand Lavinia de la Dixième arrive sur le champ de bataille, détenez chaque permanent non-terrain que vos adversaires contrôlent ayant un coût converti de mana inférieur ou égal à 4. (Jusqu'à votre prochain tour, ces permanents ne peuvent ni attaquer ni bloquer et leurs capacités activées ne peuvent pas être activées.)
4 / 4
Illustrated by Willian Murai
· Dragon's Maze (DGM)
Lavinia of the Tenth
#80 · Rare · French · Nonfoil/Foil
Legal Formats
Standard |
Pioneer |
Modern |
Legacy |
Vintage |
Commander |
Oathbreaker |
Alchemy |
Explorer |
Historic |
Timeless |
Brawl |
Pauper |
Penny |
Variants
Under Construction
Prints
Rulings
2013-04-15 : Activated abilities include a colon and are written in the form “[cost]: [effect].” No one can activate any activated abilities, including mana abilities, of a detained permanent.
2013-04-15 : If a creature is already attacking or blocking when it’s detained, it won’t be removed from combat. It will continue to attack or block.
2013-04-15 : If a noncreature permanent is detained and later turns into a creature, it won’t be able to attack or block.
2013-04-15 : If a permanent’s activated ability is on the stack when that permanent is detained, the ability will be unaffected.
2013-04-15 : Lavinia’s ability doesn’t affect permanents an opponent gains control of after its enters-the-battlefield ability has resolved. Similarly, if you gain control of a detained permanent after that ability resolves, it will continue to be detained until your next turn.
2013-04-15 : The converted mana cost of a creature token is 0 unless that token is a copy of another creature, in which case it copies that creature’s mana cost.
2013-04-15 : The static abilities of a detained permanent still apply. The triggered abilities of a detained permanent can still trigger.
2013-04-15 : When a player leaves a multiplayer game, any continuous effects with durations that last until that player’s next turn or until a specific point in that turn will last until that turn would have begun. They neither expire immediately nor last indefinitely.
Comments
Under Construction