RNA GUILD KIT

Lavinia of the Tenth

Lavinia of the Tenth

Lavinia aus dem Zehnten


Legendäre Kreatur — Mensch, Soldat


Schutz vor Rot Wenn Lavinia aus dem Zehnten ins Spiel kommt, inhaftiere alle bleibenden Nichtland-Karten mit umgewandelten Manakosten von 4 oder weniger, die deine Gegner kontrollieren. (Bis zu deinem nächsten Zug können jene bleibenden Karten nicht angreifen oder blocken und ihre aktivierten Fähigkeiten können nicht aktiviert werden.)


4 / 4


Illustrated by Willian Murai

· RNA Guild Kit (GK2)


Lavinia of the Tenth


#15 · Rare · German · Nonfoil


Legal Formats

Standard
Pioneer
Modern
Legacy
Vintage
Commander
Oathbreaker
Alchemy
Explorer
Historic
Timeless
Brawl
Pauper
Penny

Variants

Under Construction

Prints


Rulings


2013-04-15 : Activated abilities include a colon and are written in the form “[cost]: [effect].” No one can activate any activated abilities, including mana abilities, of a detained permanent.

2013-04-15 : If a creature is already attacking or blocking when it’s detained, it won’t be removed from combat. It will continue to attack or block.

2013-04-15 : If a noncreature permanent is detained and later turns into a creature, it won’t be able to attack or block.

2013-04-15 : If a permanent’s activated ability is on the stack when that permanent is detained, the ability will be unaffected.

2013-04-15 : Lavinia’s ability doesn’t affect permanents an opponent gains control of after its enters-the-battlefield ability has resolved. Similarly, if you gain control of a detained permanent after that ability resolves, it will continue to be detained until your next turn.

2013-04-15 : The converted mana cost of a creature token is 0 unless that token is a copy of another creature, in which case it copies that creature’s mana cost.

2013-04-15 : The static abilities of a detained permanent still apply. The triggered abilities of a detained permanent can still trigger.

2013-04-15 : When a player leaves a multiplayer game, any continuous effects with durations that last until that player’s next turn or until a specific point in that turn will last until that turn would have begun. They neither expire immediately nor last indefinitely.

Comments

Under Construction