DISSENSION

Cytoplast Manipulator

Cytoplast Manipulator

Cytoplast Manipulator


Creature — Human Wizard Mutant


Graft 2 (This creature enters the battlefield with two +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.) , : Gain control of target creature with a +1/+1 counter on it for as long as Cytoplast Manipulator remains on the battlefield.


Illustrated by Dan Scott

· Dissension (DIS)


Cytoplast Manipulator


#23 · Rare · English · Nonfoil/Foil


Legal Formats

Standard
Pioneer
Modern
Legacy
Vintage
Commander
Oathbreaker
Alchemy
Explorer
Historic
Timeless
Brawl
Pauper
Penny

Variants

Under Construction

Prints


Rulings


2006-05-01 : If the ability is activated and Cytoplast Manipulator leaves the battlefield before it resolves, the ability does nothing. The target creature will remain under its current controller’s control.

2006-05-01 : The control change lasts as long as Cytoplast Manipulator is on the battlefield. It doesn’t end if the creature loses all its +1/+1 counters, it stops being a creature, or if Cytoplast Manipulator becomes untapped.

Comments

Under Construction