Champion de la crypte
Créature : zombie
Double initiative Quand le Champion de la crypte arrive en jeu, chaque joueur met en jeu une carte de créature de son cimetière ayant un coût converti de mana de 3 ou moins. Quand le Champion de la crypte arrive en jeu, sacrifiez-le à moins que ait été dépensé pour le jouer.
2 / 2
Illustrated by Pete Venters
· Dissension (DIS)
Crypt Champion
#40 · Uncommon · French · Nonfoil/Foil
Legal Formats
Standard |
Pioneer |
Modern |
Legacy |
Vintage |
Commander |
Oathbreaker |
Alchemy |
Explorer |
Historic |
Timeless |
Brawl |
Pauper |
Penny |
Variants
Under Construction
Prints
Rulings
2006-05-01 : If this enters the battlefield in a way other than announcing it as a spell, then the appropriate mana can’t have been paid, and you’ll have to sacrifice it.
2006-05-01 : The first triggered ability isn’t targeted, so the creature cards aren’t chosen until the ability resolves. Each player chooses which creature card from their own graveyard to return. If a player doesn’t have an applicable creature card, that player does nothing. If a player does have any applicable cards, that player must return one to the battlefield.
Comments
Under Construction