Психическое обладание
Чары — Аура
Зачаровать оппонента Пропустите свой этап взятия карты. Каждый раз, когда зачарованный оппонент берет карту, вы можете взять карту.
"Ты будешь думать за нас обоих"
Illustrated by Mark Tedin
· Dissension (DIS)
Psychic Possession
#30 · Rare · Russian · Nonfoil/Foil
Legal Formats
Standard |
Pioneer |
Modern |
Legacy |
Vintage |
Commander |
Oathbreaker |
Alchemy |
Explorer |
Historic |
Timeless |
Brawl |
Pauper |
Penny |
Variants
Under Construction
Prints
Rulings
2006-05-01 : An Aura with enchant opponent can’t be attached to a permanent.
2006-05-01 : Enchanting an opponent works very much like enchanting a permanent. The Aura spell targets the opponent. When it resolves, it enters the battlefield “attached” to that player. Once it’s on the battlefield, it no longer targets that player.
2006-05-01 : If Psychic Possession’s controller ever happens to be the player it’s enchanting, Psychic Possession will be put into its owner’s graveyard as a state-based action.
2006-05-01 : In a multiplayer game, if the enchanted opponent leaves the game, Psychic Possession will be put into its owner’s graveyard as a state-based action. If Psychic Possession’s owner leaves the game, Psychic Possession immediately leaves the game; this is not a state-based action.
2006-05-01 : Psychic Possession’s controller, not the enchanted player, skips their draw step.
Comments
Under Construction