DOMINARIA UNITED

Stall for Time

Stall for Time

Stall for Time


Instant


Kicker (You may pay an additional as you cast this spell.) Tap up to two target creatures. If this spell was kicked, put a stun counter on each of those creatures. (If a permanent with a stun counter would become untapped, remove one from it instead.) Draw a card.


Illustrated by Ryan Alexander Lee

· Dominaria United (DMU)


Stall for Time


#34 · Common · English · Nonfoil/Foil


Legal Formats

Standard
Pioneer
Modern
Legacy
Vintage
Commander
Oathbreaker
Alchemy
Explorer
Historic
Timeless
Brawl
Pauper
Penny

Variants

Under Construction

Prints


Rulings


2022-09-09 : Abilities that trigger when a permanent “becomes untapped” won’t trigger if a stun counter is removed instead.

2022-09-09 : If a permanent has more than one stun counter on it, only one will be removed each time it would become untapped.

2022-09-09 : If a tapped permanent with a stun counter on it would become untapped, a stun counter will be removed from it instead. This is a replacement effect.

2022-09-09 : If untapping a permanent is part of a cost (such as that of Halo Fountain’s first ability), you may pay that cost by “untapping” a tapped permanent with a stun counter on it. The stun counter will be removed and the creature will remain tapped. However, the cost will still be paid.

2022-09-09 : Stun counters replace untapping for any reason, including players untapping tapped permanents during their untap steps.

Comments

Under Construction