Déité des cicatrices
{B/G}{B/G}{B/G}{B/G}{B/G}
Créature : esprit et avatar
Piétinement La Déité des cicatrices arrive en jeu avec deux marqueurs -1/-1 sur elle. {B/G}, retirez un marqueur -1/-1 de la Déité des cicatrices : Régénérez la Déité des cicatrices.
« Sa peau tranche les épées. » —Les paraboles de l'Oracle
7 / 7
Illustrated by Steve Prescott
· Eventide (EVE)
Deity of Scars
#118 · Rare · French · Nonfoil/Foil
Legal Formats
Standard |
Pioneer |
Modern |
Legacy |
Vintage |
Commander |
Oathbreaker |
Alchemy |
Explorer |
Historic |
Timeless |
Brawl |
Pauper |
Penny |
Variants
Under Construction
Prints
Rulings
2008-08-01 : Deity of Scars’s ability causes it to have more toughness when you activate the ability (as a result of losing a -1/-1 counter) and then puts a regeneration shield on it when the ability resolves. If you activate the ability in advance of Deity of Scars being dealt 5 damage, for example, Deity of Scars will be 6/6 before the damage is dealt to it. It won’t use the regeneration shield unless it’s dealt more damage that turn.
2008-08-01 : Removing a -1/-1 counter from Deity of Scars is a cost of activating its activated ability. You can’t activate the ability if there are no -1/-1 counters on Deity of Scars.
2008-08-01 : You can pay {B/G} and remove a -1/-1 counter to activate the ability any time you want. Deity of Scars doesn’t need to be in danger of being destroyed.
Comments
Under Construction