Capitaine de mine duergar
{R/W}
Créature : nain et soldat
{R/W}, {Q} : Les créatures attaquantes gagnent +1/+0 jusqu'à la fin du tour. ({Q} est le symbole de dégagement.)
Les duergars sont des ouvriers prodigieux dotés d'une longue mémoire. Certains suivent encore les ordres qui leur ont été donnés il y a des décennies, voire des siècles.
2 / 1
Illustrated by Matt Cavotta
· Eventide (EVE)
Duergar Mine-Captain
#138 · Uncommon · French · Nonfoil/Foil
Legal Formats
Standard |
Pioneer |
Modern |
Legacy |
Vintage |
Commander |
Oathbreaker |
Alchemy |
Explorer |
Historic |
Timeless |
Brawl |
Pauper |
Penny |
Variants
Under Construction
Prints
Rulings
2008-08-01 : If the permanent is already untapped, you can’t activate its {Q} ability. That’s because you can’t pay the “Untap this permanent” cost.
2008-08-01 : The “summoning sickness” rule applies to {Q}. If a creature with an {Q} ability hasn’t been under your control since your most recent turn began, you can’t activate that ability. Ignore this rule if the creature also has haste.
2008-08-01 : This ability affects only creatures that are attacking at the time it resolves. It won’t affect creatures that attack later in the turn.
2008-08-01 : When you activate an {Q} ability, you untap the creature with that ability as a cost. The untap can’t be responded to. (The actual ability can be responded to, of course.)
Comments
Under Construction