Cria Robusta
{G/U}
Criatura — Elemental
Cria Robusta entra em jogo com quatro marcadores -1/-1. {G/U}: Cria Robusta ganha manto até o final do turno. Toda vez que você jogar uma mágica verde, remova um marcador -1/-1 de Cria Robusta. Toda vez que você jogar uma mágica azul, remova um marcador -1/-1 de Cria Robusta.
6 / 6
Illustrated by Darrell Riche
· Eventide (EVE)
Sturdy Hatchling
#163 · Uncommon · Portuguese · Nonfoil/Foil
Legal Formats
Standard |
Pioneer |
Modern |
Legacy |
Vintage |
Commander |
Oathbreaker |
Alchemy |
Explorer |
Historic |
Timeless |
Brawl |
Pauper |
Penny |
Variants
Under Construction
Prints
Rulings
2008-08-01 : If there are no -1/-1 counters on it when the triggered ability resolves, the ability does nothing. There is no penalty for not being able to remove a counter.
2008-08-01 : If you cast a spell that’s both of the listed colors, both abilities will trigger. You’ll remove a total of two -1/-1 counters from the Hatchling.
Comments
Under Construction