Mechanische Bestie
Artefaktkreatur
Lege sieben +1/+0-SPielmarken auf die Mechanische Bestie, wenn sie ins Spiel kommt. Entferne nach jedem Kampf, in dem die Bestie angegriffen oder geblockt hat, eine dieser Spielmarken. X, : Lege X +1/+0-Spielmarken auf die Mechanische Bestie. Es dürfen nie mehr als sieben dieser Spielmarken auf die Bestie liegen. Benutze diese Fähigkeit nur während Deiner Versorgungsphase.
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Illustrated by Drew Tucker
· Foreign Black Border (FBB)
Clockwork Beast
#240 · Rare · German · Nonfoil
Legal Formats
Standard |
Pioneer |
Modern |
Legacy |
Vintage |
Commander |
Oathbreaker |
Alchemy |
Explorer |
Historic |
Timeless |
Brawl |
Pauper |
Penny |
Variants
Under Construction
Prints
Rulings
2004-10-04 : Can attack or block even if it has no counters.
2004-10-04 : Loses a counter even if it is affected by a Fog-like effect which prevents it from dealing damage.
2007-09-16 : Clockwork Beast’s last ability resolves, you can choose to put fewer than X +1/+0 counters on it.
2007-09-16 : If Clockwork Beast has seven or fewer +1/+0 counters on it when its last ability resolves, it can wind up a maximum of seven such counters on it. If it has seven or more +1/+0 counters on it, the ability will have no effect.
2007-09-16 : This is a change from the most recent wording. Now, if some other spell or ability causes +1/+0 counters to be put on Clockwork Beast, it can wind up with more than seven such counters on it.
Comments
Under Construction