Siège de la citadelle
Enchantement
Au moment où le Siège de la citadelle arrive sur le champ de bataille, choisissez Khans ou Dragons. • Khans — Au début du combat pendant votre tour, mettez deux marqueurs +1/+1 sur une créature ciblée que vous contrôlez. • Dragons — Au début du combat pendant le tour de chaque adversaire, engagez une créature ciblée que ce joueur contrôle.
Illustrated by Steven Belledin
· Fate Reforged (FRF)
Citadel Siege
#8 · Rare · French · Nonfoil/Foil
Legal Formats
Standard |
Pioneer |
Modern |
Legacy |
Vintage |
Commander |
Oathbreaker |
Alchemy |
Explorer |
Historic |
Timeless |
Brawl |
Pauper |
Penny |
Variants
Under Construction
Prints
Rulings
2014-11-24 : Each Siege will have one of the two listed abilities, depending on your choice as it enters the battlefield.
2014-11-24 : Each of the last two abilities is linked to the first ability. They each refer only to the choice made as a result of the first ability. If a permanent enters the battlefield as a copy of one of the Sieges, its controller will make a new choice for that Siege. Which ability the copy has won't depend on the choice made for the original permanent.
2014-11-24 : The words “Khans” and “Dragons” are anchor words, connecting your choice to the appropriate ability. Anchor words are a new rules concept. “[Anchor word] — [Ability]” means “As long as you chose [anchor word] as this permanent entered the battlefield, this permanent has [ability].” Notably, the anchor word “Dragons” has no connection to the creature type Dragon.
Comments
Under Construction