Cerco à Cidadela
Encantamento
Conforme Cerco à Cidadela entra no campo de batalha, escolha Khans ou Dragões. • Khans — No início do combate no seu turno, coloque dois marcadores +1/+1 na criatura alvo que você controla. • Dragões — No início do combate no turno de cada oponente, vire a criatura alvo que aquele jogador controla.
Illustrated by Steven Belledin
· Midnight Hunt Commander (MIC)
Citadel Siege
#81 · Rare · Portuguese · Nonfoil
Legal Formats
Standard |
Pioneer |
Modern |
Legacy |
Vintage |
Commander |
Oathbreaker |
Alchemy |
Explorer |
Historic |
Timeless |
Brawl |
Pauper |
Penny |
Variants
Under Construction
Prints
Rulings
2014-11-24 : Each Siege will have one of the two listed abilities, depending on your choice as it enters the battlefield.
2014-11-24 : Each of the last two abilities is linked to the first ability. They each refer only to the choice made as a result of the first ability. If a permanent enters the battlefield as a copy of one of the Sieges, its controller will make a new choice for that Siege. Which ability the copy has won't depend on the choice made for the original permanent.
2014-11-24 : The words “Khans” and “Dragons” are anchor words, connecting your choice to the appropriate ability. Anchor words are a new rules concept. “[Anchor word] — [Ability]” means “As long as you chose [anchor word] as this permanent entered the battlefield, this permanent has [ability].” Notably, the anchor word “Dragons” has no connection to the creature type Dragon.
Comments
Under Construction