FUTURE SIGHT

Shah of Naar Isle

Shah of Naar Isle

Schah der Insel Naar


Kreatur — Ifrit


Verursacht Trampelschaden Echo (Opfere zu Beginn deines Versorgungssegments diese bleibende Karte, falls sie seit Beginn deines letzten Versorgungssegments unter deine Kontrolle gekommen ist, falls du nicht ihre Echokosten bezahlst.) Wenn die Echokosten des Schahs der Insel Naar bezahlt werden, kann jeder Gegner bis zu drei Karten ziehen.


6 / 6


Illustrated by Jon Foster

· Future Sight (FUT)


Shah of Naar Isle


#119 · Rare · German · Nonfoil/Foil


Legal Formats

Standard
Pioneer
Modern
Legacy
Vintage
Commander
Oathbreaker
Alchemy
Explorer
Historic
Timeless
Brawl
Pauper
Penny

Variants

Under Construction

Prints


Rulings


2007-05-01 : If you have multiple opponents, each one in turn order chooses whether or not to draw cards, and if so, how many to draw (from zero to three).

2007-05-01 : If you use Thick-Skinned Goblin’s ability to pay {0} instead of Shah of Naar Isle’s echo cost, the Shah’s last ability will trigger.

2007-05-01 : When the echo ability resolves, you may pay {0} or choose not pay. The first option means Shah of Naar Isle stays on the battlefield and its last ability triggers. The second option means Shah of Naar Isle is sacrificed.

Comments

Under Construction