Colossus Hammer
Artifact — Equipment
Equipped creature gets +10/+10 and loses flying. Equip (: Attach to target creature you control. Equip only as a sorcery.)
"There's only one way to be sure it's really dead."
Illustrated by Dmitry Burmak
· Game Night: Free-for-All (GN3)
Colossus Hammer
#115 · Uncommon · English · Nonfoil
Legal Formats
Standard |
Pioneer |
Modern |
Legacy |
Vintage |
Commander |
Oathbreaker |
Alchemy |
Explorer |
Historic |
Timeless |
Brawl |
Pauper |
Penny |
Variants
Under Construction
Prints
Rulings
2019-07-12 : Colossus Hammer can be attached to a creature that didn't have flying to begin with. It just won't lose flying.
2019-07-12 : If an ability of the equipped creature states that it has flying "as long as" a particular condition is true, that condition becoming true will not cause that creature to gain flying. For example, if the equipped creature "has flying as long as it's attacking," it will not gain flying, even if it attacks after Colossus Hammer becomes attached to it.
2019-07-12 : If the equipped creature gains flying after Colossus Hammer became attached to it, it will keep flying.
Comments
Under Construction