GAME NIGHT: FREE-FOR-ALL

Colossus Hammer

Colossus Hammer

Marteau colossal


Artefact : équipement


La créature équipée gagne +10/+10 et perd le vol. Équipement ( : Attachez à une créature ciblée que vous contrôlez. N'attachez l'équipement que lorsque vous pourriez lancer un rituel.)


« Il n'y a qu'une façon de s'assurer qu'il est vraiment mort. »


Illustrated by Dmitry Burmak

· Game Night: Free-for-All (GN3)


Colossus Hammer


#115 · Uncommon · French · Nonfoil


Legal Formats

Standard
Pioneer
Modern
Legacy
Vintage
Commander
Oathbreaker
Alchemy
Explorer
Historic
Timeless
Brawl
Pauper
Penny

Variants

Under Construction

Prints


Rulings


2019-07-12 : Colossus Hammer can be attached to a creature that didn't have flying to begin with. It just won't lose flying.

2019-07-12 : If an ability of the equipped creature states that it has flying "as long as" a particular condition is true, that condition becoming true will not cause that creature to gain flying. For example, if the equipped creature "has flying as long as it's attacking," it will not gain flying, even if it attacks after Colossus Hammer becomes attached to it.

2019-07-12 : If the equipped creature gains flying after Colossus Hammer became attached to it, it will keep flying.

Comments

Under Construction