Marteau colossal
Artefact : équipement
La créature équipée gagne +10/+10 et perd le vol. Équipement ( : Attachez à une créature ciblée que vous contrôlez. N'attachez l'équipement que lorsque vous pourriez lancer un rituel.)
« Il n'y a qu'une façon de s'assurer qu'il est vraiment mort. »
Illustrated by Dmitry Burmak
· Game Night: Free-for-All (GN3)
Colossus Hammer
#115 · Uncommon · French · Nonfoil
Legal Formats
Standard |
Pioneer |
Modern |
Legacy |
Vintage |
Commander |
Oathbreaker |
Alchemy |
Explorer |
Historic |
Timeless |
Brawl |
Pauper |
Penny |
Variants
Under Construction
Prints
Rulings
2019-07-12 : Colossus Hammer can be attached to a creature that didn't have flying to begin with. It just won't lose flying.
2019-07-12 : If an ability of the equipped creature states that it has flying "as long as" a particular condition is true, that condition becoming true will not cause that creature to gain flying. For example, if the equipped creature "has flying as long as it's attacking," it will not gain flying, even if it attacks after Colossus Hammer becomes attached to it.
2019-07-12 : If the equipped creature gains flying after Colossus Hammer became attached to it, it will keep flying.
Comments
Under Construction