Marquemage de l'escrimeur
Enchantement : aura
Enchanter : créature Les créatures que vous contrôlez qui sont enchantées gagnent +1/+1 et ont l'initiative.
« Le premier coup est primordial. Souvent, il supprime le besoin d'un second. » —Agrus Kos
Illustrated by Brandon Kitkouski
· Guildpact (GPT)
Fencer's Magemark
#65 · Common · French · Nonfoil/Foil
Legal Formats
Standard |
Pioneer |
Modern |
Legacy |
Vintage |
Commander |
Oathbreaker |
Alchemy |
Explorer |
Historic |
Timeless |
Brawl |
Pauper |
Penny |
Variants
Under Construction
Prints
Rulings
2006-02-01 : Each Magemark gives its bonus to the creature it’s attached to, as long as the same player controls both the creature and the Aura.
Comments
Under Construction