Ferox Pellimmune
Creatura — Bestia
Anti-malocchio Non puoi lanciare magie non creatura. : Il Ferox Pellimmune perde tutte le abilità fino alla fine del turno. Qualsiasi giocatore può attivare questa abilità. Se una magia o abilità controllata da un avversario ti fa scartare il Ferox Pellimmune, mettilo sul campo di battaglia invece di metterlo nel tuo cimitero.
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Illustrated by Filip Burburan
· Guilds of Ravnica (GRN)
Nullhide Ferox
#138 · Mythic · Italian · Nonfoil/Foil
Legal Formats
Standard |
Pioneer |
Modern |
Legacy |
Vintage |
Commander |
Oathbreaker |
Alchemy |
Explorer |
Historic |
Timeless |
Brawl |
Pauper |
Penny |
Variants
Under Construction
Prints
Rulings
2018-10-05 : Nullhide Ferox’s activated ability can be activated only while it’s on the battlefield. Players can’t, for example, activate it to try to stop its replacement effect from putting it onto the battlefield.
2018-10-05 : Once Nullhide Ferox has lost its activated ability that makes it lose its abilities, that ability can’t be activated again until the turn’s over.
2018-10-05 : Once Nullhide Ferox’s activated ability has resolved, it can gain new abilities. It won’t lose those abilities.
Comments
Under Construction