Ferox Imunocouro
Criatura — Besta
Resistência a magia Você não pode conjurar mágicas que não sejam de criatura. : Ferox Imunocouro perde todas as habilidades até o final do turno. Qualquer jogador pode ativar esta habilidade. Se uma mágica ou habilidade que um oponente controla fizer com que você descarte Ferox Imunocouro, coloque-o no campo de batalha em vez de colocá-lo em seu cemitério.
6 / 6
Illustrated by Filip Burburan
· Guilds of Ravnica (GRN)
Nullhide Ferox
#138 · Mythic · Portuguese · Nonfoil/Foil
Legal Formats
Standard |
Pioneer |
Modern |
Legacy |
Vintage |
Commander |
Oathbreaker |
Alchemy |
Explorer |
Historic |
Timeless |
Brawl |
Pauper |
Penny |
Variants
Under Construction
Prints
Rulings
2018-10-05 : Nullhide Ferox’s activated ability can be activated only while it’s on the battlefield. Players can’t, for example, activate it to try to stop its replacement effect from putting it onto the battlefield.
2018-10-05 : Once Nullhide Ferox has lost its activated ability that makes it lose its abilities, that ability can’t be activated again until the turn’s over.
2018-10-05 : Once Nullhide Ferox’s activated ability has resolved, it can gain new abilities. It won’t lose those abilities.
Comments
Under Construction