GUILDS OF RAVNICA

Nullhide Ferox

Nullhide Ferox

Ferox Imunocouro


Criatura — Besta


Resistência a magia Você não pode conjurar mágicas que não sejam de criatura. : Ferox Imunocouro perde todas as habilidades até o final do turno. Qualquer jogador pode ativar esta habilidade. Se uma mágica ou habilidade que um oponente controla fizer com que você descarte Ferox Imunocouro, coloque-o no campo de batalha em vez de colocá-lo em seu cemitério.


6 / 6


Illustrated by Filip Burburan

· Guilds of Ravnica (GRN)


Nullhide Ferox


#138 · Mythic · Portuguese · Nonfoil/Foil


Legal Formats

Standard
Pioneer
Modern
Legacy
Vintage
Commander
Oathbreaker
Alchemy
Explorer
Historic
Timeless
Brawl
Pauper
Penny

Variants

Under Construction

Prints


Rulings


2018-10-05 : Nullhide Ferox’s activated ability can be activated only while it’s on the battlefield. Players can’t, for example, activate it to try to stop its replacement effect from putting it onto the battlefield.

2018-10-05 : Once Nullhide Ferox has lost its activated ability that makes it lose its abilities, that ability can’t be activated again until the turn’s over.

2018-10-05 : Once Nullhide Ferox’s activated ability has resolved, it can gain new abilities. It won’t lose those abilities.

Comments

Under Construction