Puñetazo salvaje
Conjuro
La criatura objetivo que controlas lucha contra la criatura objetivo que no controlas. Ferocidad — La criatura que controlas obtiene +2/+2 hasta el final del turno antes de luchar si controlas una criatura con fuerza de 4 o más. (Cada una hace un daño igual a su fuerza a la otra.)
Illustrated by Wesley Burt
· Jumpstart 2022 (J22)
Savage Punch
#723 · Common · Spanish · Nonfoil
Legal Formats
Standard |
Pioneer |
Modern |
Legacy |
Vintage |
Commander |
Oathbreaker |
Alchemy |
Explorer |
Historic |
Timeless |
Brawl |
Pauper |
Penny |
Variants
Under Construction
Prints
Rulings
2014-09-20 : Assuming the ferocious ability applies, if just the creature you control is an illegal target when Savage Punch tries to resolve, it won’t get +2/+2 until end of turn. If the creature you control is a legal target but the creature you don’t control isn’t, the creature you control will get +2/+2 until end of turn.
2014-09-20 : Ferocious abilities of instants and sorceries that don’t use the word “instead” will provide an additional effect if you control a creature with power 4 or greater as they resolve.
2014-09-20 : If either target is an illegal target when Savage Punch tries to resolve, neither creature will deal or be dealt damage.
2014-09-20 : Some ferocious abilities that appear on instants and sorceries use the word “instead.” These spells have an upgraded effect if you control a creature with power 4 or greater as they resolve. For these, you only get the upgraded effect, not both effects.
2014-09-20 : You can’t cast Savage Punch unless you target both a creature you control and a creature you don’t control.
Comments
Under Construction