Pugno Selvaggio
Stregoneria
Una creatura bersaglio che controlli lotta con una creatura bersaglio che non controlli. Ferocia — La creatura che controlli prende +2/+2 fino alla fine del turno prima di lottare se controlli una creatura con forza pari o superiore a 4. (Ogni creatura infligge all'altra danno pari alla propria forza.)
Illustrated by Wesley Burt
· Jumpstart 2022 (J22)
Savage Punch
#723 · Common · Italian · Nonfoil
Legal Formats
Standard |
Pioneer |
Modern |
Legacy |
Vintage |
Commander |
Oathbreaker |
Alchemy |
Explorer |
Historic |
Timeless |
Brawl |
Pauper |
Penny |
Variants
Under Construction
Prints
Rulings
2014-09-20 : Assuming the ferocious ability applies, if just the creature you control is an illegal target when Savage Punch tries to resolve, it won’t get +2/+2 until end of turn. If the creature you control is a legal target but the creature you don’t control isn’t, the creature you control will get +2/+2 until end of turn.
2014-09-20 : Ferocious abilities of instants and sorceries that don’t use the word “instead” will provide an additional effect if you control a creature with power 4 or greater as they resolve.
2014-09-20 : If either target is an illegal target when Savage Punch tries to resolve, neither creature will deal or be dealt damage.
2014-09-20 : Some ferocious abilities that appear on instants and sorceries use the word “instead.” These spells have an upgraded effect if you control a creature with power 4 or greater as they resolve. For these, you only get the upgraded effect, not both effects.
2014-09-20 : You can’t cast Savage Punch unless you target both a creature you control and a creature you don’t control.
Comments
Under Construction