Monastère nantuko
Terrain
: Ajoutez un mana incolore à votre réserve. Seuil — : Le Monastère nantuko devient une créature vert et blanche 4/4 avec l'initiative jusqu'à la fin du tour. C'est toujours un terrain. (Ne jouez cette capacité que s'il y a sept cartes ou plus dans votre cimetière.)
Illustrated by Rob Alexander
· Judgment (JUD)
Nantuko Monastery
#142 · Uncommon · French · Nonfoil/Foil
Legal Formats
Standard |
Pioneer |
Modern |
Legacy |
Vintage |
Commander |
Oathbreaker |
Alchemy |
Explorer |
Historic |
Timeless |
Brawl |
Pauper |
Penny |
Variants
Under Construction
Prints
Rulings
2022-12-08 : A noncreature permanent that becomes a creature can attack, and its {T} abilities can be activated, only if its controller has continuously controlled that permanent since the beginning of their most recent turn. It doesn’t matter how long the permanent has been a creature. Notably, if you turn Nantuko Monastery into a creature on the turn it entered the battlefield, you won’t be able to tap it for mana.
2022-12-08 : After it becomes a creature, Nantuko Monastery will still have all its abilities.
2022-12-08 : Once you activate the last ability, it doesn’t matter what happens to the number of cards in your graveyard. Nantuko Monastery will remain a creature that turn even if that number falls below seven.
Comments
Under Construction