KALDHEIM

Shackles of Treachery

Shackles of Treachery

Shackles of Treachery


Sorcery


Gain control of target creature until end of turn. Untap that creature. Until end of turn, it gains haste and "Whenever this creature deals damage, destroy target Equipment attached to it."


In that instant, Toralf felt only the power of the storm and the need to destroy.


Illustrated by Dmitry Burmak

· Kaldheim (KHM)


Shackles of Treachery


#150 · Common · English · Nonfoil/Foil


Legal Formats

Standard
Pioneer
Modern
Legacy
Vintage
Commander
Oathbreaker
Alchemy
Explorer
Historic
Timeless
Brawl
Pauper
Penny

Variants

Under Construction

Prints


Rulings


2021-02-05 : Gaining control of a creature doesn’t cause you to gain control of any Auras or Equipment attached to it.

2021-02-05 : If that ability triggers, you must choose a legal target if one is available. It doesn’t matter who controls the Equipment attached to the creature. If that Equipment is no longer attached to the creature as the ability tries to resolve, the ability won’t resolve and the Equipment won’t be destroyed.

2021-02-05 : Shackles of Treachery can target any creature, including one that’s already untapped or one that doesn’t have any Equipment attached to it.

2021-02-05 : The triggered ability gained by the creature will trigger when that creature deals any damage, not just combat damage.

Comments

Under Construction