KALDHEIM

Shackles of Treachery

Shackles of Treachery

Fers de traîtrise


Rituel


Acquérez le contrôle d'une créature ciblée jusqu'à la fin du tour. Dégagez cette créature. Jusqu'à la fin du tour, elle acquiert la célérité et « À chaque fois que cette créature inflige des blessures, détruisez un équipement ciblé qui lui est attaché. »


À ce moment précis, Toralf ne ressentit plus que la force de la tempête et le besoin de détruire.


Illustrated by Dmitry Burmak

· Kaldheim (KHM)


Shackles of Treachery


#150 · Common · French · Nonfoil/Foil


Legal Formats

Standard
Pioneer
Modern
Legacy
Vintage
Commander
Oathbreaker
Alchemy
Explorer
Historic
Timeless
Brawl
Pauper
Penny

Variants

Under Construction

Prints


Rulings


2021-02-05 : Gaining control of a creature doesn’t cause you to gain control of any Auras or Equipment attached to it.

2021-02-05 : If that ability triggers, you must choose a legal target if one is available. It doesn’t matter who controls the Equipment attached to the creature. If that Equipment is no longer attached to the creature as the ability tries to resolve, the ability won’t resolve and the Equipment won’t be destroyed.

2021-02-05 : Shackles of Treachery can target any creature, including one that’s already untapped or one that doesn’t have any Equipment attached to it.

2021-02-05 : The triggered ability gained by the creature will trigger when that creature deals any damage, not just combat damage.

Comments

Under Construction