KALADESH

Engineered Might

Engineered Might

Technisierte Macht


Hexerei


Bestimme eines — • Eine Kreatur deiner Wahl erhält +5/+5 und verursacht Trampelschaden bis zum Ende des Zuges. • Kreaturen, die du kontrollierst, erhalten +2/+2 und Wachsamkeit bis zum Ende des Zuges.


Illustrated by Lake Hurwitz

· Kaladesh (KLD)


Engineered Might


#181 · Uncommon · German · Nonfoil/Foil


Legal Formats

Standard
Pioneer
Modern
Legacy
Vintage
Commander
Oathbreaker
Alchemy
Explorer
Historic
Timeless
Brawl
Pauper
Penny

Variants

Under Construction

Prints


Rulings


2016-09-20 : The set of creatures affected by Engineered Might's second mode is determined as the spell resolves. Creatures you begin to control later in the turn and noncreature permanents that become creatures later in the turn won't get +2/+2 or gain vigilance.

Comments

Under Construction