KALADESH

Engineered Might

Engineered Might

Engineered Might


Sorcery


Choose one — • Target creature gets +5/+5 and gains trample until end of turn. • Creatures you control get +2/+2 and gain vigilance until end of turn.


Illustrated by Lake Hurwitz

· Kaladesh (KLD)


Engineered Might


#181 · Uncommon · English · Nonfoil/Foil


Legal Formats

Standard
Pioneer
Modern
Legacy
Vintage
Commander
Oathbreaker
Alchemy
Explorer
Historic
Timeless
Brawl
Pauper
Penny

Variants

Under Construction

Prints


Rulings


2016-09-20 : The set of creatures affected by Engineered Might's second mode is determined as the spell resolves. Creatures you begin to control later in the turn and noncreature permanents that become creatures later in the turn won't get +2/+2 or gain vigilance.

Comments

Under Construction