KHANS OF TARKIR

Temur Charm

Temur Charm

Temur-Amulett


Spontanzauber


Bestimme eines — • Eine Kreatur deiner Wahl, die du kontrollierst, erhält +1/+1 bis zum Ende des Zuges. Sie kämpft gegen eine Kreatur deiner Wahl, die du nicht kontrollierst. • Neutralisiere einen Zauberspruch deiner Wahl, falls sein Beherrscher nicht bezahlt. • Kreaturen mit Stärke 3 oder weniger können in diesem Zug nicht blocken.


Illustrated by Mathias Kollros

· Khans of Tarkir (KTK)


Temur Charm


#208 · Uncommon · German · Nonfoil/Foil


Legal Formats

Standard
Pioneer
Modern
Legacy
Vintage
Commander
Oathbreaker
Alchemy
Explorer
Historic
Timeless
Brawl
Pauper
Penny

Variants

Under Construction

Prints


Rulings


2014-09-20 : If the first mode was chosen and either target is an illegal target when Temur Charm tries to resolve, neither creature will deal or be dealt damage.

2014-09-20 : If the first mode was chosen and just the creature you control is an illegal target when Temur Charm tries to resolve, it won’t get +1/+1 until end of turn. If the creature you control is a legal target but the creature you don’t control isn’t, the creature you control will get +1/+1 until end of turn.

2014-09-20 : If the third mode was chosen, creatures with power 3 or less that enter the battlefield after Temur Charm resolves also can’t block. A creature whose power was 4 or greater when Temur Charm resolved but is 3 or less as the declare blockers step begins also can’t block.

2014-09-20 : You can’t cast Temur Charm choosing the first mode unless you target both a creature you control and a creature you don’t control.

Comments

Under Construction