Charme de Temur
Éphémère
Choisissez l'un — • Une créature ciblée que vous contrôlez gagne +1/+1 jusqu'à la fin du tour. Elle se bat contre une créature ciblée que vous ne contrôlez pas. • Contrecarrez le sort ciblé à moins que son contrôleur ne paie . • Les créatures avec une force inférieure ou égale à 3 ne peuvent pas bloquer ce tour-ci.
Illustrated by Mathias Kollros
· Khans of Tarkir (KTK)
Temur Charm
#208 · Uncommon · French · Nonfoil/Foil
Legal Formats
Standard |
Pioneer |
Modern |
Legacy |
Vintage |
Commander |
Oathbreaker |
Alchemy |
Explorer |
Historic |
Timeless |
Brawl |
Pauper |
Penny |
Variants
Under Construction
Prints
Rulings
2014-09-20 : If the first mode was chosen and either target is an illegal target when Temur Charm tries to resolve, neither creature will deal or be dealt damage.
2014-09-20 : If the first mode was chosen and just the creature you control is an illegal target when Temur Charm tries to resolve, it won’t get +1/+1 until end of turn. If the creature you control is a legal target but the creature you don’t control isn’t, the creature you control will get +1/+1 until end of turn.
2014-09-20 : If the third mode was chosen, creatures with power 3 or less that enter the battlefield after Temur Charm resolves also can’t block. A creature whose power was 4 or greater when Temur Charm resolved but is 3 or less as the declare blockers step begins also can’t block.
2014-09-20 : You can’t cast Temur Charm choosing the first mode unless you target both a creature you control and a creature you don’t control.
Comments
Under Construction