KHANS OF TARKIR

Temur Ascendancy

Temur Ascendancy

Supremacía temur


Encantamiento


Las criaturas que controlas tienen la habilidad de prisa. Siempre que una criatura con fuerza de 4 o más entre al campo de batalla bajo tu control, puedes robar una carta.


Illustrated by Jaime Jones

· Khans of Tarkir (KTK)


Temur Ascendancy


#207 · Rare · Spanish · Nonfoil/Foil


Legal Formats

Standard
Pioneer
Modern
Legacy
Vintage
Commander
Oathbreaker
Alchemy
Explorer
Historic
Timeless
Brawl
Pauper
Penny

Variants

Under Construction

Prints


Rulings


2021-03-19 : If Temur Ascendancy leaves the battlefield, creatures you control lose haste. If they haven’t been under your control since the turn began and don’t otherwise have haste, they can’t attack this turn. If they’ve already attacked, they remain attacking creatures.

2021-03-19 : If a creature is entering the battlefield under your control, consider static abilities to determine whether its power is 4 or greater. Spells, activated abilities, and triggered abilities can’t be used to raise the creature’s power in time to have Temur Ascendancy’s last ability trigger or to lower it in time to stop it from triggering.

2021-03-19 : Once the last ability of Temur Ascendancy has triggered, lowering the power of the creature won’t stop you from drawing a card.

Comments

Under Construction