Ascendance temurienne
Enchantement
Les créatures que vous contrôlez ont la célérité. À chaque fois qu'une créature avec une force supérieure ou égale à 4 arrive sur le champ de bataille sous votre contrôle, vous pouvez piocher une carte.
Illustrated by Jaime Jones
· Time Spiral Remastered (TSR)
Temur Ascendancy
#387 · Special · French · Nonfoil/Foil
Legal Formats
Standard |
Pioneer |
Modern |
Legacy |
Vintage |
Commander |
Oathbreaker |
Alchemy |
Explorer |
Historic |
Timeless |
Brawl |
Pauper |
Penny |
Variants
Under Construction
Prints
Rulings
2021-03-19 : If Temur Ascendancy leaves the battlefield, creatures you control lose haste. If they haven’t been under your control since the turn began and don’t otherwise have haste, they can’t attack this turn. If they’ve already attacked, they remain attacking creatures.
2021-03-19 : If a creature is entering the battlefield under your control, consider static abilities to determine whether its power is 4 or greater. Spells, activated abilities, and triggered abilities can’t be used to raise the creature’s power in time to have Temur Ascendancy’s last ability trigger or to lower it in time to stop it from triggering.
2021-03-19 : Once the last ability of Temur Ascendancy has triggered, lowering the power of the creature won’t stop you from drawing a card.
Comments
Under Construction