Capitano della Guardia di Zanne
Creatura — Guerriero Umano
Perdurare (, : Metti un segnalino +1/+1 su questa creatura. Perdura solo quando potresti lanciare una stregoneria.) Ogni creatura con un segnalino +1/+1 che controlli ha travolgere.
Una parola mormorata lancia la carica.
2 / 3
Illustrated by Aaron Miller
· Khans of Tarkir (KTK)
Tuskguard Captain
#156 · Uncommon · Italian · Nonfoil/Foil
Legal Formats
Standard |
Pioneer |
Modern |
Legacy |
Vintage |
Commander |
Oathbreaker |
Alchemy |
Explorer |
Historic |
Timeless |
Brawl |
Pauper |
Penny |
Variants
Under Construction
Prints
Rulings
2014-09-20 : Several creatures with outlast also grant an ability to creatures you control with +1/+1 counters on them, including themselves. These counters could come from an outlast ability, but any +1/+1 counter on the creature will count.
2014-09-20 : The cost to activate a creature’s outlast ability includes the tap symbol ({T}). A creature’s outlast ability can’t be activated unless that creature has been under your control continuously since the beginning of your turn.
Comments
Under Construction