Aspirante a Nome de Guerra
Criatura — Humano Guerreiro
Raide — Aspirante a Nome de Guerra entra no campo de batalha com um marcador +1/+1 se você tiver atacado com uma criatura neste turno. Aspirante a Nome de Guerra não pode ser bloqueado por criaturas de poder igual ou inferior a 1.
Nenhuma batalha é mais importante para um guerreiro Mardu do que aquela na qual ele ganha seu nome de guerra.
2 / 1
Illustrated by David Gaillet
· Khans of Tarkir (KTK)
War-Name Aspirant
#126 · Uncommon · Portuguese · Nonfoil/Foil
Legal Formats
Standard |
Pioneer |
Modern |
Legacy |
Vintage |
Commander |
Oathbreaker |
Alchemy |
Explorer |
Historic |
Timeless |
Brawl |
Pauper |
Penny |
Variants
Under Construction
Prints
Rulings
2014-09-20 : Once a creature legally blocks War-Name Aspirant, changing that creature’s power to 1 or less won’t change or undo that block.
2018-01-19 : Raid abilities care only that you attacked with a creature. It doesn’t matter how many creatures you attacked with, or which opponent or planeswalker controlled by an opponent those creatures attacked.
2018-01-19 : Raid abilities evaluate the entire turn to see if you attacked with a creature. That creature doesn’t have to still be on the battlefield. Similarly, the player or planeswalker it attacked doesn’t have to still be in the game or on the battlefield, respectively.
Comments
Under Construction