KHANS OF TARKIR

War-Name Aspirant

War-Name Aspirant

Aspirante a Nome de Guerra


Criatura — Humano Guerreiro


Raide — Aspirante a Nome de Guerra entra no campo de batalha com um marcador +1/+1 se você tiver atacado com uma criatura neste turno. Aspirante a Nome de Guerra não pode ser bloqueado por criaturas de poder igual ou inferior a 1.


Nenhuma batalha é mais importante para um guerreiro Mardu do que aquela na qual ele ganha seu nome de guerra.


2 / 1


Illustrated by David Gaillet

· Khans of Tarkir (KTK)


War-Name Aspirant


#126 · Uncommon · Portuguese · Nonfoil/Foil


Legal Formats

Standard
Pioneer
Modern
Legacy
Vintage
Commander
Oathbreaker
Alchemy
Explorer
Historic
Timeless
Brawl
Pauper
Penny

Variants

Under Construction

Prints


Rulings


2014-09-20 : Once a creature legally blocks War-Name Aspirant, changing that creature’s power to 1 or less won’t change or undo that block.

2018-01-19 : Raid abilities care only that you attacked with a creature. It doesn’t matter how many creatures you attacked with, or which opponent or planeswalker controlled by an opponent those creatures attacked.

2018-01-19 : Raid abilities evaluate the entire turn to see if you attacked with a creature. That creature doesn’t have to still be on the battlefield. Similarly, the player or planeswalker it attacked doesn’t have to still be in the game or on the battlefield, respectively.

Comments

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