MAGIC 2012

Primordial Hydra

Primordial Hydra

Uralte Hydra


Kreatur — Hydra


Die Uralte Hydra kommt mit X +1/+1-Marken ins Spiel. Verdoppele zu Beginn deines Versorgungssegments die Anzahl der +1/+1-Marken auf der Uralten Hydra. Die Uralte Hydra verursacht Trampelschaden, solange zehn oder mehr +1/+1-Marken auf ihr liegen.


Illustrated by Aleksi Briclot

· Magic 2012 (M12)


Primordial Hydra


#189 · Mythic · German · Nonfoil/Foil


Legal Formats

Standard
Pioneer
Modern
Legacy
Vintage
Commander
Oathbreaker
Alchemy
Explorer
Historic
Timeless
Brawl
Pauper
Penny

Variants

Under Construction

Prints


Rulings


2011-09-22 : Consider only the number of +1/+1 counters on Primordial Hydra when determining if it has trample, not its power and toughness. For example, a Primordial Hydra with six +1/+1 counters on it that’s been the target of Titanic Growth (giving it +4/+4) would not have trample.

Comments

Under Construction