Hidra Primordial
Criatura — Hidra
Hidra Primordial entra no campo de batalha com X marcadores +1/+1 sobre ela. No início de sua manutenção, duplique a quantidade de marcadores +1/+1 sobre Hidra Primordial. Hidra Primordial tem atropelar enquanto tiver dez ou mais marcadores +1/+1 sobre ela.
Illustrated by Aleksi Briclot
· Magic 2013 (M13)
Primordial Hydra
#183 · Mythic · Portuguese · Nonfoil/Foil
Legal Formats
Standard |
Pioneer |
Modern |
Legacy |
Vintage |
Commander |
Oathbreaker |
Alchemy |
Explorer |
Historic |
Timeless |
Brawl |
Pauper |
Penny |
Variants
Under Construction
Prints
Rulings
2011-09-22 : Consider only the number of +1/+1 counters on Primordial Hydra when determining if it has trample, not its power and toughness. For example, a Primordial Hydra with six +1/+1 counters on it that’s been the target of Titanic Growth (giving it +4/+4) would not have trample.
Comments
Under Construction