Weltbrand
Hexerei
Schicke alle bleibenden Karten ins Exil. Schicke alle Karten von allen Händen und aus allen Friedhöfen ins Exil. Der Lebenspunktestand jedes Spielers wird zu 1.
Selbst der kleinste Funke kann eine Welt in Brand setzen.
Illustrated by Izzy
· Magic 2013 (M13)
Worldfire
#158 · Mythic · German · Nonfoil/Foil
Legal Formats
Standard |
Pioneer |
Modern |
Legacy |
Vintage |
Commander |
Oathbreaker |
Alchemy |
Explorer |
Historic |
Timeless |
Brawl |
Pauper |
Penny |
Variants
Under Construction
Prints
Rulings
2012-07-01 : If your life total is greater than 1 when Worldfire resolves, the change in life total will count as life loss. Other effects that interact with life loss will interact with this effect accordingly.
2012-07-01 : These actions are performed in order, but no triggered abilities resolve in between them and no player may cast spells or activate abilities in between them. This means that if a permanent’s ability triggers on a player losing life, that permanent will be exiled first and won’t be on the battlefield when your life total becomes 1. Leaves-the-battlefield triggers won’t resolve until you’re done resolving Worldfire entirely.
2012-07-01 : Worldfire won’t be exiled. It will go to your graveyard as the final part of its resolution.
Comments
Under Construction