Himmlische Eintracht
Verzauberung
Bringe zu Beginn jedes Endsegments einen 4/4 weißen Engel-Kreaturenspielstein mit Flugfähigkeit ins Spiel, falls du in diesem Zug 4 oder mehr Lebenspunkte dazuerhalten hast.
So wie Dämonen von Leid angezogen werden, so fühlen sich Engel zu Güte hingezogen.
Illustrated by Michael C. Hayes
· Magic 2014 (M14)
Angelic Accord
#3 · Uncommon · German · Nonfoil/Foil
Legal Formats
Standard |
Pioneer |
Modern |
Legacy |
Vintage |
Commander |
Oathbreaker |
Alchemy |
Explorer |
Historic |
Timeless |
Brawl |
Pauper |
Penny |
Variants
Under Construction
Prints
Rulings
2017-11-17 : Angelic Accord’s ability checks how much life you’ve gained during the turn, not what your life total is compared to what it was when the turn began. For example, if you start the turn at 10 life, gain 6 life during the turn, then lose 6 life later that turn, the ability will trigger.
2017-11-17 : If you haven’t gained 4 or more life during the turn when the end step begins, the ability won’t trigger at all. Gaining life during the end step won’t cause the ability to trigger.
2017-11-17 : In a Two-Headed Giant game, life gained by your teammate isn’t considered, even though it causes your team’s life total to increase.
Comments
Under Construction