Accord angélique
Enchantement
Au début de chaque étape de fin, si vous avez gagné au moins 4 points de vie ce tour-ci, mettez sur le champ de bataille un jeton de créature 4/4 blanche Ange avec le vol.
Les démons sont attirés par la souffrance, les anges par les actes de bienveillance.
Illustrated by Michael C. Hayes
· Magic 2014 (M14)
Angelic Accord
#3 · Uncommon · French · Nonfoil/Foil
Legal Formats
Standard |
Pioneer |
Modern |
Legacy |
Vintage |
Commander |
Oathbreaker |
Alchemy |
Explorer |
Historic |
Timeless |
Brawl |
Pauper |
Penny |
Variants
Under Construction
Prints
Rulings
2017-11-17 : Angelic Accord’s ability checks how much life you’ve gained during the turn, not what your life total is compared to what it was when the turn began. For example, if you start the turn at 10 life, gain 6 life during the turn, then lose 6 life later that turn, the ability will trigger.
2017-11-17 : If you haven’t gained 4 or more life during the turn when the end step begins, the ability won’t trigger at all. Gaining life during the end step won’t cause the ability to trigger.
2017-11-17 : In a Two-Headed Giant game, life gained by your teammate isn’t considered, even though it causes your team’s life total to increase.
Comments
Under Construction