MAGIC 2014

Artificer's Hex

Artificer's Hex

마법공학자의 저주


부여마법 — 마법진


장비에 부여당신의 유지단 시작에, 부여된 장비가 생물에 부착되어 있다면, 그 생물을 파괴한다.


"세상에는 훔치기는 커녕 찾아볼 가치조차 없는 보물도 있어."—덱 페이든


Illustrated by Franz Vohwinkel

· Magic 2014 (M14)


Artificer's Hex


#85 · Uncommon · Korean · Nonfoil/Foil


Legal Formats

Standard
Pioneer
Modern
Legacy
Vintage
Commander
Oathbreaker
Alchemy
Explorer
Historic
Timeless
Brawl
Pauper
Penny

Variants

Under Construction

Prints


Rulings


2013-07-01 : In some rare cases, the creature the enchanted Equipment is attached to as the ability resolves isn’t the same one as the one it was attached to when it triggered. In such a case, the creature the Equipment is attached to when the ability resolves is destroyed.

2013-07-01 : Players can’t pay an Equipment’s equip cost to unattach that Equipment to stop Artificer’s Hex from destroying a creature.

2013-07-01 : The ability checks to see if the enchanted Equipment is attached to a creature as your upkeep begins. If it’s not, the ability won’t trigger at all. If it is, the ability will check again as it tries to resolve. If the enchanted Equipment isn’t attached to a creature at that time, the ability won’t do anything.

2013-07-01 : This ability triggers at the beginning of the upkeep of the controller of Artificer’s Hex, not the upkeep of the controller of the enchanted Equipment or the creature that Equipment is attached to.

Comments

Under Construction