Activer les flammes
Éphémère
Convocation (Vos créatures peuvent aider à lancer ce sort. Chaque créature que vous engagez en lançant ce sort paie ou un mana de la couleur de cette créature.) Activer les flammes inflige 4 blessures à une cible, créature ou joueur.
Illustrated by Ryan Barger
· Magic 2015 (M15)
Stoke the Flames
#164 · Uncommon · French · Nonfoil/Foil
Legal Formats
Standard |
Pioneer |
Modern |
Legacy |
Vintage |
Commander |
Oathbreaker |
Alchemy |
Explorer |
Historic |
Timeless |
Brawl |
Pauper |
Penny |
Variants
Under Construction
Prints
Rulings
2021-03-19 : If a creature you control has a mana ability with {T} in the cost, activating that ability while casting a spell with convoke will result in the creature being tapped before you pay the spell's costs. You won't be able to tap it again for convoke. Similarly, if you sacrifice a creature to activate a mana ability while casting a spell with convoke, that creature won't be on the battlefield when you pay the spell's costs, so you won't be able to tap it for convoke.
2021-03-19 : When calculating a spell's total cost, include any alternative costs, additional costs, or anything else that increases or reduces the cost to cast the spell. Convoke applies after the total cost is calculated. Convoke doesn't change a spell's mana cost or mana value.
2021-03-19 : You can tap any untapped creature you control to convoke a spell, even one you haven't controlled continuously since the beginning of your most recent turn.
Comments
Under Construction