Avivar las llamas
Instantáneo
Convocar. (Tus criaturas pueden ayudar a lanzar este hechizo. Cada criatura que gires al lanzar este hechizo cuenta como un pago de o de un maná del color de esa criatura.) Avivar las llamas hace 4 puntos de daño a cualquier objetivo.
Los chamanes de Atarka alimentaron el fuego, que se convirtió en un reproche ardiente para los invasores y una señal de esperanza para los supervivientes.
Illustrated by Liiga Smilshkalne
· March of the Machine (MOM)
Stoke the Flames
#166 · Uncommon · Spanish · Nonfoil/Foil
Legal Formats
Standard |
Pioneer |
Modern |
Legacy |
Vintage |
Commander |
Oathbreaker |
Alchemy |
Explorer |
Historic |
Timeless |
Brawl |
Pauper |
Penny |
Variants
Under Construction
Prints
Rulings
2021-03-19 : If a creature you control has a mana ability with {T} in the cost, activating that ability while casting a spell with convoke will result in the creature being tapped before you pay the spell's costs. You won't be able to tap it again for convoke. Similarly, if you sacrifice a creature to activate a mana ability while casting a spell with convoke, that creature won't be on the battlefield when you pay the spell's costs, so you won't be able to tap it for convoke.
2021-03-19 : When calculating a spell's total cost, include any alternative costs, additional costs, or anything else that increases or reduces the cost to cast the spell. Convoke applies after the total cost is calculated. Convoke doesn't change a spell's mana cost or mana value.
2021-03-19 : You can tap any untapped creature you control to convoke a spell, even one you haven't controlled continuously since the beginning of your most recent turn.
Comments
Under Construction