MAGIC 2015

Genesis Hydra

Genesis Hydra

Hidra da Gênese


Criatura — Planta Hidra


Quando você conjurar Hidra da Gênese, revele os X cards do topo do seu grimório. Você pode colocar um card de permanente que não seja terreno com custo de mana convertido menor ou igual a X dentre eles no campo de batalha. Depois, embaralhe o restante em seu grimório. Hidra da Gênese entra no campo de batalha com X marcadores +1/+1.


Criado por George Fan


Illustrated by Peter Mohrbacher

· Magic 2015 (M15)


Genesis Hydra


#176 · Rare · Portuguese · Nonfoil/Foil


Legal Formats

Standard
Pioneer
Modern
Legacy
Vintage
Commander
Oathbreaker
Alchemy
Explorer
Historic
Timeless
Brawl
Pauper
Penny

Variants

Under Construction

Prints


Rulings


2017-11-17 : A nonland permanent card is an artifact, creature, enchantment, or planeswalker card.

2017-11-17 : Genesis Hydra's first ability will resolve before Genesis Hydra does. Notably, if you put an Aura card onto the battlefield this way, it can't enchant Genesis Hydra.

2017-11-17 : If a card in a player's library has {X} in its mana cost, X is considered to be 0.

2017-11-17 : If you have fewer than X cards in your library, you reveal all of them.

2017-11-17 : If you put an Aura onto the battlefield this way, you choose what it enchants as it enters the battlefield. This doesn't target any permanent or player, but it must be able to enchant that permanent or player. For example, you could put a green Aura onto the battlefield enchanting a creature with hexproof controlled by an opponent, but not one with protection from green.

2017-11-17 : If “the rest” is zero cards, either because X was 0 or because X was 1 and that card was put onto the battlefield, the library is still shuffled.

Comments

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