Hydre de genèse
Créature : plante et hydre
Quand vous lancez ce sort, révélez les X cartes du dessus de votre bibliothèque. Parmi elles, vous pouvez mettre sur le champ de bataille une carte de permanent non-terrain avec une valeur de mana inférieure ou égale à X. Mélangez ensuite le reste dans votre bibliothèque. L'Hydre de genèse arrive sur le champ de bataille avec X marqueurs +1/+1 sur elle.
Illustrated by Donato Giancola
· Neon Dynasty Commander (NEC)
Genesis Hydra
#118 · Rare · French · Nonfoil
Legal Formats
Standard |
Pioneer |
Modern |
Legacy |
Vintage |
Commander |
Oathbreaker |
Alchemy |
Explorer |
Historic |
Timeless |
Brawl |
Pauper |
Penny |
Variants
Under Construction
Prints
Rulings
2017-11-17 : A nonland permanent card is an artifact, creature, enchantment, or planeswalker card.
2017-11-17 : Genesis Hydra's first ability will resolve before Genesis Hydra does. Notably, if you put an Aura card onto the battlefield this way, it can't enchant Genesis Hydra.
2017-11-17 : If a card in a player's library has {X} in its mana cost, X is considered to be 0.
2017-11-17 : If you have fewer than X cards in your library, you reveal all of them.
2017-11-17 : If you put an Aura onto the battlefield this way, you choose what it enchants as it enters the battlefield. This doesn't target any permanent or player, but it must be able to enchant that permanent or player. For example, you could put a green Aura onto the battlefield enchanting a creature with hexproof controlled by an opponent, but not one with protection from green.
2017-11-17 : If “the rest” is zero cards, either because X was 0 or because X was 1 and that card was put onto the battlefield, the library is still shuffled.
Comments
Under Construction