Armadura Assombrada
Artefato — Equipamento
A criatura equipada recebe +4/+4. : Até o final do turno, Armadura Assombrada torna-se uma criatura artefato 4/4 do tipo Espírito que não é mais um Equipamento. Ative esta habilidade apenas se você não controlar nenhuma criatura. Equipar (: Anexe-o à criatura alvo que você controla. Equipe somente como um feitiço.)
Illustrated by Izzy
· Magic 2015 (M15)
Haunted Plate Mail
#218 · Rare · Portuguese · Nonfoil/Foil
Legal Formats
Standard |
Pioneer |
Modern |
Legacy |
Vintage |
Commander |
Oathbreaker |
Alchemy |
Explorer |
Historic |
Timeless |
Brawl |
Pauper |
Penny |
Variants
Under Construction
Prints
Rulings
2014-07-18 : Although you must control no creatures to activate the “animation” ability, having a creature somehow come under your control in response to that ability won’t stop it from resolving.
2014-07-18 : It’s possible to activate the first activated ability of Haunted Plate Mail in response to activating the first ability of another Haunted Plate Mail and have them both become creatures until end of turn.
2014-07-18 : You can activate the equip ability of Haunted Plate Mail while it isn’t an Equipment, but the ability will have no effect. Haunted Plate Mail won’t become attached to any creature.
Comments
Under Construction