Aria of Flame
Enchantment
When Aria of Flame enters the battlefield, each opponent gains 10 life. Whenever you cast an instant or sorcery spell, put a verse counter on Aria of Flame, then it deals damage equal to the number of verse counters on it to target player or planeswalker.
Illustrated by Greg Staples
· Modern Horizons (MH1)
Aria of Flame
#118 · Rare · English · Nonfoil/Foil
Legal Formats
Standard |
Pioneer |
Modern |
Legacy |
Vintage |
Commander |
Oathbreaker |
Alchemy |
Explorer |
Historic |
Timeless |
Brawl |
Pauper |
Penny |
Variants
Under Construction
Prints
Rulings
2019-06-14 : Aria of Flame’s last ability resolves before the spell that caused it to trigger. It resolves even if that spell is countered.
2019-06-14 : If Aria of Flame leaves the battlefield while its last ability is on the stack, use the number of verse counters it had on it immediately before it left the battlefield to determine how much damage it deals.
2019-06-14 : If the target player or planeswalker is an illegal target by the time Aria of Flame’s last ability tries to resolve, the ability doesn’t resolve. You don’t put a verse counter on Aria of Flame.
2019-06-14 : In a Two-Headed Giant game, Aria of Flame’s first ability causes the opposing team to gain 20 life.
Comments
Under Construction