MODERN HORIZONS

Aria of Flame

Aria of Flame

Assolo di Fiamme


Incantesimo


Quando l'Assolo di Fiamme entra nel campo di battaglia, ogni avversario guadagna 10 punti vita. Ogniqualvolta lanci una magia istantaneo o stregoneria, metti un segnalino versetto sull'Assolo di Fiamme, poi l'Assolo di Fiamme infligge a un giocatore o a un planeswalker bersaglio danno pari al numero di segnalini versetto su di esso.


Illustrated by Greg Staples

· Modern Horizons (MH1)


Aria of Flame


#118 · Rare · Italian · Nonfoil/Foil


Legal Formats

Standard
Pioneer
Modern
Legacy
Vintage
Commander
Oathbreaker
Alchemy
Explorer
Historic
Timeless
Brawl
Pauper
Penny

Variants

Under Construction

Prints


Rulings


2019-06-14 : Aria of Flame’s last ability resolves before the spell that caused it to trigger. It resolves even if that spell is countered.

2019-06-14 : If Aria of Flame leaves the battlefield while its last ability is on the stack, use the number of verse counters it had on it immediately before it left the battlefield to determine how much damage it deals.

2019-06-14 : If the target player or planeswalker is an illegal target by the time Aria of Flame’s last ability tries to resolve, the ability doesn’t resolve. You don’t put a verse counter on Aria of Flame.

2019-06-14 : In a Two-Headed Giant game, Aria of Flame’s first ability causes the opposing team to gain 20 life.

Comments

Under Construction