灵魂牧者
生物 ~精怪
每当从战场放逐一个生物时,在灵魂牧者上放置一个+1/+1指示物。 在你的结束步骤开始时,你可以放逐另一个目标由你操控的生物,然后将所放逐的牌在其操控者的操控下移回战场。
每一次消失皆由其照管。
1 / 1
Illustrated by Seb McKinnon
· Modern Horizons (MH1)
Soulherder
#214 · Uncommon · Simplified Chinese · Nonfoil/Foil
Legal Formats
Standard |
Pioneer |
Modern |
Legacy |
Vintage |
Commander |
Oathbreaker |
Alchemy |
Explorer |
Historic |
Timeless |
Brawl |
Pauper |
Penny |
Variants
Under Construction
Prints
Rulings
2019-06-14 : If a creature is exiled but ends up in another zone (most likely because it’s a player’s commander in the Commander variant), Soulherder’s first ability triggers.
2019-06-14 : If a token is exiled this way, it will cease to exist and won’t return to the battlefield.
2019-06-14 : If any other abilities you control trigger at the beginning of your end step, you choose the targets for all of them as they’re put onto the stack, and you choose the order they’re put onto the stack. For example, this means that you could exile a creature put onto the battlefield by an unearth ability (and then unearth’s delayed triggered ability won’t exile that creature), but you can’t target a creature that will be returned to the battlefield by another ability during your end step (such as Astral Drift’s delayed triggered ability).
2019-06-14 : Once the exiled creature returns, it’s considered a new object with no relation to the object that it was. Auras attached to the exiled creature will be put into their owners’ graveyards. Equipment attached to the exiled creature will become unattached and remain on the battlefield. Any counters on the exiled creature will cease to exist.
Comments
Under Construction